Time Travel Heist
The Time Travel Heist title on an art deco door, beside a marble-floored vault of doors, switches and time portals.

Time Travel Heist — a puzzle game for Android

Step through a locked door. Then go back in time and unlock it before you get there.

Time Travel Heist is a turn-based puzzle game for Android where you are your own accomplice. Every vault gives you a handful of turns, but never enough for one pair of hands, so you step into a time portal, rewind to the moment you arrived, and live those same turns again as a second, third or even fourth self.

A square vault floor of cream marble, walled in with dark wooden doors. Two spiral discs, one green and one blue, sit near the top; hollow rings in the same colours sit elsewhere on the board. Brass switch plates are set into the floor, a pink band of light crosses the room, and a thief in a teal coat stands beside a pile of gold.
A vault, mid-heist. The spirals are time portals — step into one and your next self wakes on the ring of the next colour. The pink bands are detector beams; the grey runs are ducts, useful for hiding from bots.

When you travel back in time, your earlier selves are still there, living out their own timelines — so they can throw the switch on a door you need to walk through, disarm a detector a moment before you walk into it, or carry a screwdriver back through the portal so that you are holding it before you reach down to pick it up. Three portals give you four selves and four times the turns, all of them moving at once.

Once you have woven all your timelines together, they must unlock every door you walk through, disarm every detector and unscrew every duct cover you crawl through.

The story

In 1928, you pick up a radio signal from five centuries away: a resistance movement losing a war against the banks. The same banks you can see from your window, grown by then into terrifying megabanks. The resistance must start the fight in your time, and for that they need you.

Who should you trust? And why will nobody tell you what happens in 1929?

A tall art deco double door in dark polished wood, inlaid with brass lines in a stepped pattern, a round brass handle at its centre and a glowing amber sunburst fanlight above it.
The front door, before anything has gone wrong.
A glazed interior door, its stained-glass panel patterned with lilies. Through the amber glass, two silhouettes: a woman with a bobbed haircut in the foreground and a man in a fedora and overcoat standing further back.
A meeting in 1928, seen from the wrong side of the glass.

What you get

More than 50 hand-built levels across nine chapters, from a single-room tutorial to vaults that will take you an evening. It plays offline and there are no ads. It is free to try, and one purchase unlocks the full campaign.

A much larger vault floor, patterned with a Greek key motif and packed with dark doors, brass switches, duct hatches and four colours of time portal. Two figures in period coats stand at opposite corners.
A vault from the far end of the game. The same handful of turns.

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